There is also another kind of information not related to the player in game, but very important for us anyway. Some parts of the player file keep information about length (size) of various sections of file (this makes it easier for game to read the file, but makes it harder for us to keep the file valid after we change something). ![]() If we edit our file to add an item to our inventory, for example diamond, it will make our file larger by 7 because diamond has 7 letters, and we do not change the parts where size of file is stored, our file will become corrupted and that means bye bye to our diamond dreams. I have not found all the places that need to be changed yet, but there is a way around this issue. Let' have a look at some basic player file. ![]() ![]() (not posting the whole thing, only first part we will be dealing with).
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